High-performance, normalized event analytics and software licensing for developers and researchers. Stable IDs, media assets, and comprehensive coverage — no scraping required.
Event schedules, market props, and player statistical metrics for esports — unified into one normalized schema.
Sub-5-second refresh cycles on live match data. Pull upcoming, live, and completed matches — including box scores and game logs for any date.
Players/teams/matches are normalized across naming differences so your app never breaks.
Not just "who won." Map-specific kill rates, first-blood percentages, round-by-round performance — the stats pro researchers actually need.
Clean, structured data optimized for machine learning and predictive modeling. Historical performance metrics with consistent timestamps and identifiers.
Automatically verify statistical props (matched/unmatched/push) from final stats — perfect for dashboards and model validation.
99.9% uptime with automatic failover across data sources. Built-in rate limiting and caching to protect your integrations.
Consistent esports analytics schema across event schedules, market props, stats, and outcome verification.
Consistent response shape regardless of the source provider or esports title.
Canonical IDs across players, teams, and matches for stable esports analytics.
{
"source": "kashrock",
"sport": "cs2",
"props": [
{
"propId": "kr_prop_5992b0df9d7afc33",
"player_name": "fear",
"stat_type": "ESPORTS_KILLS_MAPS_1_2",
"line": 25.5,
"odds": -118,
"direction": "over",
"team": "Fnatic",
"book_name": "PrizePicks",
"event_time": "2026-04-21T13:30:00Z",
"links": {
"market": "https://app.prizepicks.com/"
}
}
]
}The granular data the big players miss, with pricing you can actually see.
| Feature | ![]() | |
|---|---|---|
| Pricing | Opaque. "Contact Us." £10k+ quotes. | Transparent, flat-rate. Starts free. |
| Onboarding | Long sales calls + manual vetting. | Instant API key. Sandbox in 60 seconds. |
| Data Quality | Raw pass-through. Official API bugs surface in your app. | Normalized + validated. Multi-source fallback. Bugs caught before you see them. |
| Stat Depth | Surface-level: "who won." | Map-specific, first-blood %, round-by-round — pro-depth data. |
| Latency | Batch updates. Sometimes 10s+ delay. | Sub-5-second refresh cycles on live data. |
Transparent, flat-rate pricing. No sales calls. Start with a free sandbox and ship when you're ready.
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