Serious Esports Data.
Without Enterprise Pricing.

Pull normalized esports props, lines, match data, and player stats across CS2, League of Legends, Dota 2, and more — through one API. Builder unlocks live player scoreboard updates in under 2 seconds.

PrizePicksUnderdogBetrSleeperDabbleBoomPick6ParlayPlay
ThunderpickCloudbetBetRiversPinnacleBovadaKalshiPolymarket
Counter-Strike 2ValorantLeague of LegendsDota 2Call of DutyRainbow Six SiegeDeadlockMobile Legends: Bang BangApex Legends

Everything normalized.
One schema to rule them all.

Esports Data Coverage

CS2, Valorant, League of Legends, Dota 2, Call of Duty, Rainbow Six, and Deadlock — normalized across event schedules, market props, player metrics, and verified outcomes.

Live Scoreboard + Historical

Live player kills, deaths, and assists updated in under 2 seconds. Plus upcoming, live, and completed matches — box scores and game logs for any date.

Canonical IDs (Esports)

Players/teams/matches are normalized across naming differences so your app never breaks.

Granular Stat Depth

Not just "who won." Map-specific kill rates, first-blood percentages, round-by-round performance — the stats pro researchers actually need.

Model-Ready Data

Clean, structured data optimized for machine learning and predictive modeling. Historical performance metrics with consistent timestamps and identifiers.

Outcome Verification

Automatically verify statistical props (matched/unmatched/push) from final stats — perfect for dashboards and model validation.

ExampleResult
s1mple o 21.5 KillsVERIFIED
faker o 6.5 AssistsUNMATCHED
Team Total RoundsPUSH

API Reliability

99.9% uptime with automatic failover across data sources. Built-in rate limiting and caching to protect your integrations.

Built for shipping,
not parsing strings.

Consistent esports analytics schema across event schedules, market props, stats, and outcome verification.

  • Standardized JSON

    Consistent response shape regardless of the source provider or esports title.

  • Cross-Source Mapping

    Canonical IDs across players, teams, and matches for stable esports analytics.

Try me — one live prop, every sport

GET /v6/esports/cs2/props

// one live prop. no signup.
// press Try me

Why developers choose KashRock

The granular data the big players miss, with pricing you can actually see.

FeatureAbiosKashRock
PricingOpaque. "Contact Us." £10k+ quotes.Transparent, flat-rate. Starts free.
OnboardingLong sales calls + manual vetting.Instant API key. Sandbox in 60 seconds.
Data QualityRaw pass-through. Official API bugs surface in your app.Normalized + validated. Multi-source fallback. Bugs caught before you see them.
Stat DepthSurface-level: "who won."Map-specific, first-blood %, round-by-round — pro-depth data.
LatencyBatch updates. Sometimes 10s+ delay.Sub-5-second refresh cycles on live data.

Pricing

Start free with CS2 props. Upgrade when you need full esports coverage, including League of Legends, Dota 2, live/historical matches, and production-scale API usage.

Free Forever

Sandbox

$0/mo

86,400 requests / month

Try the API for free with CS2 player props — see the data shape before you pay.

  • CS2 player props only (no schedules or live games)
  • Same response format as paid plans
  • No credit card required

Hobby

$29/mo

2,160,000 requests / month

Player props and match odds across every title we cover — CS2, League, Dota 2, and more.

  • Player props for every sport we support
  • Player photos and team logos in every response
  • Match odds from sportsbooks and prediction markets
  • Email support
Most Popular

Builder

$99/mo

4,320,000 requests / month

Live scoreboards, past matches, and prop results so you can build and check apps end to end.

  • Everything in Hobby
  • Live player kills, deaths, and assists in under 2 seconds
  • Upcoming, live, and finished match schedules
  • Per-player map history and full match box scores
  • See if a prop hit, missed, or pushed after the game

Pro

$249/mo

10,800,000 requests / month

More monthly requests for live products, plus first look at new sports we add.

  • Everything in Builder
  • 2.5× more requests than Builder
  • First access when we add new sports