New: Quant Tier, Signals, CLV & Backtest

The esports
data API for
builders.

Props, lines, matches, live player stats, and full history across 9 esports titles, with KashRock IDs that never break your app. REST, WebSocket, SDKs, and MCP. Free key in 60 seconds.

6.8M+

Prop quotes processed

3.3M+

Player performances tracked

8.8M+

API responses served

225K+

Matches since 2019

8K+

Tournaments tracked

Trusted by teams and featured on

Cybersport.ruVantahEsports KillerProduct HuntRapidAPIMCP RegistryGlama

Live Data, Running Now.

Live scores, live odds, and graded props across every match in play.

Live Scoreboard

GET /v7/cs2/live/boxscore

Live K/D/A—

Live player kills, deaths, and assists updated in under 2 seconds

Press Live for the current CS2 scoreboard.

Outcome Grading

GET /v7/cs2/results

// one live graded prop. no signup.
// press Try me.

Platform

One Schema for Every Esports Title.

9 titles. DFS props, sportsbook lines, and prediction markets in one schema with kr_match_id, kr_pl_*, kr_tm_*, and kr_prop_* IDs.

Quant Tier

Signal alerts, cross-book arbitrage, closing line value, backtests, and portfolio grading on the same data. One good arb can cover the month. $299/mo.

See Quant

Full match history

Contract and lines tape, results, and vault boxscores on every match.

History API

Live Player Stats

Kills, deaths, and assists per player. Real-time on Builder and up, 15-second delay on Hobby. Live REST from Hobby up; WebSocket on Builder and up.

Live stats API

Every Prop, Graded

Hit, miss, push, or void, resolved from final stats when a match ends.

CS2 prop grader

Props & Lines

DFS props, sportsbook odds, and prediction markets on the same kr_prop_* ID.

Odds API

9 titles, 30 books, one canonical schema

CS2, Valorant, League of Legends, Dota 2, Call of Duty, Rainbow Six Siege, Mobile Legends: Bang Bang, Deadlock, and Apex Legends. Matches, players, teams, props, odds, flow, parlays, and history, all normalized with stable IDs that never break your app.

Counter-Strike 2ValorantLeague of LegendsDota 2Call of DutyRainbow Six SiegeDeadlockMobile Legends: Bang Bang

MCP & SDKs

The same pipeline powers REST, WebSocket, the Python/JS SDKs, and every MCP client.

MCP

One call.
Every title, every book.

Consistent JSON on every endpoint. Canonical IDs across players, teams, and matches so your integration never breaks when a roster changes or a book renames a team.

  • Standardized response shape

    Same schema for every title and every book.

  • Model-ready data

    Clean timestamps, stable IDs, and historical gamelogs structured for ML pipelines.

  • MCP and SDK support

    Use the REST API, the Python/JS SDK, or wire it directly into an AI agent via Model Context Protocol.

Try Me

GET /v7/cs2/props

// one live prop. no signup.
// press Try me

Discord

The same feed, inside your server.

Live scoreboards, graded results, and prop boards posted by the KashRock bot. This is what your members see.

#research-desk
KashRock bot
KashRockAPPtoday

/live cs2 — here's the board right now

#research-desk
KashRock bot
KashRockAPPtoday

/results cs2— here's the latest grade

No graded props right now for this title.

Pick a game
#research-desk
KashRock bot
KashRockAPPtoday

/research cs2— here's the board right now

No active props on the board right now for this title.

Pick a game

Built on KashRock. Real builds.

“KashRock fully met our need for speed while delivering data of the highest quality.”
Vlad Zhivotnev · Chief Editor, Cybersport.ru

Vantah

CS2 prop research that reads the books before you do. Live lines, a model projection on every prop, and a public, permanent track record — cleared or missed — all built end to end on the KashRock API.

Visit Vantah

Why Builders Ship on KashRock

The data took years to build. Wiring into it takes an afternoon.

The Whole Market on One Key

Every book on the board, normalized. $29.99 to start, no sales call, key in 60 seconds.

Round-Level Stats

Map kill rates, first-blood splits, pistol-round conversion, role matchups. The same granularity research desks and pricing models are built on, across all 9 titles.

Pays for Itself

Ship a paid app, a Discord room, or a model on the same feed. One good arb can cover the month on Quant.

Made to Be Automated

REST, WebSocket, MCP, and SDKs from the same pipeline.

30 books, normalized

DFS platforms, sportsbooks, and prediction markets in one schema.

DFS Platforms

PrizePicksUnderdogBetrSleeperDabbleBoomPick6ParlayPlay

Sportsbooks & Prediction Markets

ThunderpickCloudbetBetRiversPinnacleBovadaCourtsideBetwayDexsportPicklebet1xBetBetOnlineBet365BetWhaleJazzSportsFanaticsHeritage SportsGG.betKalshiPolymarketFlipX

Plans that scale with your edge

Start free. Upgrade when you need real-time data, signals, or execution.

50% off your first month on Hobby and Builder. Use code at checkout.

Most Popular

For apps and dashboards

Builder $99/mo

4.32M requests / month

  • Everything in Hobby
  • Live player kills, deaths, and assists updated in under 2 seconds
  • Live WebSocket: 2 connections, 5 match subscriptions
  • Upcoming, live, and finished match schedules
  • Full match history, no date cap
  • Prop hit, miss, or push after the game
  • Match prep, breakdown, and vault box scores
  • Real-time odds and lines (no delay)
  • 100 req/min · 3 API keys

For power users

Pro $199/mo

10.8M requests / month

  • Everything in Builder
  • Signal alerts (mispricing, steam, arb)
  • Auto-execution WebSocket (trade intents)
  • 10 concurrent live WebSocket connections
  • 25 concurrent live match subscriptions
  • Full-board live subscribe (every live match)
  • 250 req/min · 5 API keys

For traders

Quant $299/mo

21.6M requests / month

  • Everything in Pro
  • Cross-book arbitrage board
  • CLV tracking per bet and per book
  • Backtest openers that beat the close
  • Portfolio tracking with auto-grade and P&L
  • UAV match overview (prematch through live)
  • Webhook delivery
  • 20 WebSocket connections, 50 subscriptions
  • 500 req/min · 10 API keys

Sandbox

$0/mo

1,500 credits / day

  • CS2 props and match discovery to prove your integration
  • 1,500 credits every UTC day
  • 10 req/min · 1 API key
  • No credit card required

Hobby

$29.99/mo

300K requests / month

  • Player props for every sport we support
  • Live in-game stats (15s delay)
  • Player photos and team logos in every response
  • Match odds from sportsbooks and prediction markets
  • Fair probability and EV% on every price, so mispriced lines are flagged
  • Gamelogs and graded results (90-day window)
  • 30 req/min · 1 API key

Enterprise

$999/mo

Licensing and volume

  • Redistribution and display licensing
  • SLA and dedicated support
  • Custom coverage and volume pricing
  • Talk through the fit before you buy
Talk to Sales

Custom Plan

from $39/mo

One title, one data type

  • Pick one title (for example CS2 or LoL)
  • Pick matches, player props, or live scores
  • Hobby-level limits on that scope
  • Two or more titles → Builder at $99/mo
Build Your Own

Pricing questions

How much does an esports API cost?+

KashRock publishes flat rates: Sandbox $0 (1,500 credits every UTC day), Hobby $29.99/mo, Builder $99/mo, Pro $199/mo, Quant $299/mo. Enterprise is $999/mo. No sales call required to see the number.

Is there a free esports API tier?+

Yes. Sandbox is free with an instant key and no card: 1,500 credits every UTC day for CS2 props and match discovery so you can prove the schema. Live scores, every title, lines, and the 90-day vault start at Hobby ($29.99/mo).

What does the free Sandbox include?+

CS2 player props and match discovery only, at 10 requests per minute with 1,500 credits every UTC day. Same KashRock IDs (kr_match_id, kr_prop_*, kr_pl_*) as paid plans. No live desk, no vault gamelogs or graded results, and no other titles on Sandbox.

Does the free plan cover every sport?+

No. Sandbox is CS2-only for evaluation. Hobby and above unlock every title KashRock covers: CS2, Valorant, League of Legends, Dota 2, Call of Duty, Rainbow Six, Mobile Legends, Deadlock, and Apex Legends.

Does Sandbox include live scores?+

No. Live in-game stats start at Hobby with a 15-second delay. Real-time live scores and the live WebSocket start at Builder.

What is the difference between Hobby and Builder?+

Hobby ($29.99/mo) opens every title, consensus lines, live REST at 15s delay, and a 90-day vault for gamelogs and graded results. Builder ($99/mo) adds real-time live scores, the live WebSocket, full history with no date cap, and match prep and breakdown.

Do I need a credit card to start?+

No. Sandbox is instant after Google sign-in with no card. A card is only needed for a paid plan.

How do billing and upgrades work?+

Paid plans bill monthly and can be changed or cancelled any time. Upgrades apply in place with a prorated charge. Credit packs for extra volume are managed in the console under Billing.