Esports API pricing.

Start free on Sandbox with CS2 props to prove your integration, 1,500 credits every UTC day. Upgrade to Hobby for every title, live scores, and the 90-day vault.

50% off your first month on Hobby and Builder. Use code at checkout.

Most Popular

For apps and dashboards

Builder $99/mo

4.32M requests / month

  • Everything in Hobby
  • Live player kills, deaths, and assists updated in under 2 seconds
  • Live WebSocket: 2 connections, 5 match subscriptions
  • Upcoming, live, and finished match schedules
  • Full match history, no date cap
  • Prop hit, miss, or push after the game
  • Match prep, breakdown, and vault box scores
  • Real-time odds and lines (no delay)
  • 100 req/min · 3 API keys

For power users

Pro $199/mo

10.8M requests / month

  • Everything in Builder
  • Signal alerts (mispricing, steam, arb)
  • Auto-execution WebSocket (trade intents)
  • 10 concurrent live WebSocket connections
  • 25 concurrent live match subscriptions
  • Full-board live subscribe (every live match)
  • 250 req/min · 5 API keys

For traders

Quant $299/mo

21.6M requests / month

  • Everything in Pro
  • Cross-book arbitrage board
  • CLV tracking per bet and per book
  • Backtest openers that beat the close
  • Portfolio tracking with auto-grade and P&L
  • UAV match overview (prematch through live)
  • Webhook delivery
  • 20 WebSocket connections, 50 subscriptions
  • 500 req/min · 10 API keys

Sandbox

$0/mo

1,500 credits / day

  • CS2 props and match discovery to prove your integration
  • 1,500 credits every UTC day
  • 10 req/min · 1 API key
  • No credit card required

Hobby

$29.99/mo

300K requests / month

  • Player props for every sport we support
  • Live in-game stats (15s delay)
  • Player photos and team logos in every response
  • Match odds from sportsbooks and prediction markets
  • Fair probability and EV% on every price, so mispriced lines are flagged
  • Gamelogs and graded results (90-day window)
  • 30 req/min · 1 API key

Enterprise

$999/mo

Licensing and volume

  • Redistribution and display licensing
  • SLA and dedicated support
  • Custom coverage and volume pricing
  • Talk through the fit before you buy
Talk to Sales

Custom Plan

from $39/mo

One title, one data type

  • Pick one title (for example CS2 or LoL)
  • Pick matches, player props, or live scores
  • Hobby-level limits on that scope
  • Two or more titles → Builder at $99/mo
Build Your Own

Ran out of requests? Top up anytime: 10K $20, 50K $75, 250K $250. Credits last 12 months, and your plan quota is used first.

Pricing questions

How much does an esports API cost?+

KashRock publishes flat rates: Sandbox $0 (1,500 credits every UTC day), Hobby $29.99/mo, Builder $99/mo, Pro $199/mo, Quant $299/mo. Enterprise is $999/mo. No sales call required to see the number.

Is there a free esports API tier?+

Yes. Sandbox is free with an instant key and no card: 1,500 credits every UTC day for CS2 props and match discovery so you can prove the schema. Live scores, every title, lines, and the 90-day vault start at Hobby ($29.99/mo).

What does the free Sandbox include?+

CS2 player props and match discovery only, at 10 requests per minute with 1,500 credits every UTC day. Same KashRock IDs (kr_match_id, kr_prop_*, kr_pl_*) as paid plans. No live desk, no vault gamelogs or graded results, and no other titles on Sandbox.

Does the free plan cover every sport?+

No. Sandbox is CS2-only for evaluation. Hobby and above unlock every title KashRock covers: CS2, Valorant, League of Legends, Dota 2, Call of Duty, Rainbow Six, Mobile Legends, Deadlock, and Apex Legends.

Does Sandbox include live scores?+

No. Live in-game stats start at Hobby with a 15-second delay. Real-time live scores and the live WebSocket start at Builder.

What is the difference between Hobby and Builder?+

Hobby ($29.99/mo) opens every title, consensus lines, live REST at 15s delay, and a 90-day vault for gamelogs and graded results. Builder ($99/mo) adds real-time live scores, the live WebSocket, full history with no date cap, and match prep and breakdown.

Do I need a credit card to start?+

No. Sandbox is instant after Google sign-in with no card. A card is only needed for a paid plan.

How do billing and upgrades work?+

Paid plans bill monthly and can be changed or cancelled any time. Upgrades apply in place with a prorated charge. Credit packs for extra volume are managed in the console under Billing.

Questions about coverage or volume? Contact support. See the full esports API pricing breakdown.