Esports betting glossary

Market terms and the underlying player stats that back them — the same field names KashRock's API returns, defined plainly.

Market terms

Moneyline

A bet on which team or player wins a match or series, independent of margin.

Map handicap

A bet on a series result adjusted by a map-count margin — only applies to best-of-3+ series.

Prop

A bet on a specific in-game stat (kills, headshots, assists) hitting over or under a line, independent of who wins.

DFS pick'em

A daily-fantasy format where a player picks a set of props over/under and is scored on how many hit, rather than placing individual wagers.

Map-scoped line

A prop resolved against a specific map or map range (e.g. maps 1-2) rather than the full series total.

Push

A prop that lands exactly on the line — neither a win nor a loss, typically refunded.

Consensus line

A line derived by comparing odds across multiple books for the same market, used as a pricing reference rather than a single book's number.

Closing line

The last posted line before a match starts — used as a benchmark to evaluate whether an earlier bet had value.

Stat terms

KAST %

Percentage of rounds (CS2) in which a player got a Kill, an Assist, Survived, or was Traded — a round-impact metric, not just a kill count.

ADR

Average Damage per Round (CS2) — damage dealt per round, independent of whether it results in a kill.

Rating

A composite per-round performance score (CS2) combining kills, deaths, damage, and impact into one number.

First-kill differential

Net entry kills minus entry deaths (CS2) — a proxy for how a player performs in the opening engagement of a round.

Flash assists

Assists credited when a player's flashbang blinds an opponent who is then killed by a teammate (CS2).

KDA

Kills, Deaths, Assists — reported individually or as a ratio (kills + assists) / deaths, used across most titles.

Creep score / CS

Number of minions, jungle monsters, or lane creeps killed by a player (League of Legends) — a proxy for farm efficiency.

CSPM

Creep Score Per Minute — creep score normalized by game length, so it is comparable across matches of different duration.

Full field reference: markets & stat_type docs. Market walkthrough: esports betting guide.

KashRock is an independent data provider, not a sportsbook. Data is for informational and analytical use.